#ifndef  TYPE_SDAICHARACTER_STYLE_SELECT_H
#define  TYPE_SDAICHARACTER_STYLE_SELECT_H

// This file was generated by exp2cxx,
// 0.8.1.
// You probably don't want to edit it since your modifications
// will be lost if exp2cxx is used to regenerate it.


//////////  SELECT TYPE SdaiCharacter_style_select
class SC_SCHEMA_EXPORT SdaiCharacter_style_select  :  public SDAI_Select {
  protected:
    //  types in SELECT 
    //   TEXT_STYLE_FOR_DEFINED_FONT    --  sdaiINSTANCE
       SDAI_Application_instance_ptr _app_inst;

  public:
    virtual const TypeDescriptor * AssignEntity (SDAI_Application_instance * se);
    virtual SDAI_Select * NewSelect ();

    virtual BASE_TYPE ValueType() const;


// STEP Part 21
    virtual void STEPwrite_content (ostream& out =std::cout,
                    const char *currSch =0) const;
    virtual void STEPwrite_verbose (ostream& out =std::cout,
                    const char *currSch =0) const;
    virtual Severity STEPread_content (istream& in =cin,
        InstMgrBase * instances =0, const char *utype =0,
        int addFileId =0, const char *currSch =0);
    virtual Severity StrToVal_content (const char *,
        InstMgrBase * instances =0);

// STEP Part 22:  SDAI

// constructors
    SdaiCharacter_style_select( const SelectTypeDescriptor * =automotive_design::t_character_style_select );
    //  part 1
    SdaiCharacter_style_select( const SdaiText_style_for_defined_font_ptr&,
                                const SelectTypeDescriptor * =automotive_design::t_character_style_select );
    virtual ~SdaiCharacter_style_select();

    //  part 2
    operator SdaiText_style_for_defined_font_ptr();

    //  part 3
        SdaiColour_ptr_c text_colour_() const;
        SdaiColour_ptr   text_colour_();
        void text_colour_( const SdaiColour_ptr x );


    //  part 4
    SdaiCharacter_style_select& operator =( const SdaiText_style_for_defined_font_ptr& );
    // not in SDAI
    SdaiCharacter_style_select& ShallowCopy ( const SdaiCharacter_style_select& );

#ifdef COMPILER_DEFINES_OPERATOR_EQ
#else
    SdaiCharacter_style_select& operator =( SdaiCharacter_style_select * const & );
    SDAI_Select& operator =( const SDAI_Select& );
#endif

    //  part 5
    Logical IsText_style_for_defined_font() const;

    //  part 6 ... UnderlyingTypeName () implemented in SDAI_Select class ...

    //  part 7 ... NONE    only for complex selects...
};

inline SDAI_Select * create_SdaiCharacter_style_select () { return new SdaiCharacter_style_select; }
typedef SdaiCharacter_style_select * SdaiCharacter_style_selectH;
typedef SdaiCharacter_style_select_ptr SdaiCharacter_style_select_var;


class SdaiCharacter_style_select_agg : public SelectAggregate {
  protected:
    SelectTypeDescriptor *sel_type;

  public:
    SdaiCharacter_style_select_agg( SelectTypeDescriptor * =automotive_design::t_character_style_select );
    ~SdaiCharacter_style_select_agg();
    virtual SingleLinkNode * NewNode()
     { return new SelectNode (new SdaiCharacter_style_select( sel_type )); }
};
inline STEPaggregate * create_SdaiCharacter_style_select_agg () { return new SdaiCharacter_style_select_agg; }
typedef SdaiCharacter_style_select_agg_ptr SdaiCharacter_style_select_agg_var;

/////  END SELECT TYPE character_style_select

void init_SdaiCharacter_style_select(Registry& reg);

#endif
