#ifndef  ENTITY_SDAIIFCPIXELTEXTURE_H
#define  ENTITY_SDAIIFCPIXELTEXTURE_H

// This file was generated by exp2cxx,
// 0.8.1.
// You probably don't want to edit it since your modifications
// will be lost if exp2cxx is used to regenerate it.

class SC_SCHEMA_EXPORT SdaiIfcpixeltexture : public SdaiIfcsurfacetexture {
     protected:
        SDAI_Integer _width = 0;
        SDAI_Integer _height = 0;
        SDAI_Integer _colourcomponents = 0;
        BinaryAggregate_ptr _pixel = NULL;
    public: 
        SdaiIfcpixeltexture();
        SdaiIfcpixeltexture( SDAI_Application_instance *se, bool addAttrs = true );
        SdaiIfcpixeltexture( SdaiIfcpixeltexture & e );
        ~SdaiIfcpixeltexture();
        int opcode() {
            return 164;
        }
        SdaiIfcinteger   width_() const;
        void width_( const SdaiIfcinteger x );

        SdaiIfcinteger   height_() const;
        void height_( const SdaiIfcinteger x );

        SdaiIfcinteger   colourcomponents_() const;
        void colourcomponents_( const SdaiIfcinteger x );

        BinaryAggregate_ptr_c pixel_() const;
        BinaryAggregate_ptr   pixel_();
        void pixel_( const BinaryAggregate_ptr x );

};

inline SdaiIfcpixeltexture * create_SdaiIfcpixeltexture() {
    return new SdaiIfcpixeltexture;
}

void init_SdaiIfcpixeltexture(Registry& reg);

namespace ifc4 {
    extern EntityDescriptor *e_ifcpixeltexture;
    extern AttrDescriptor *a_360width;
    extern AttrDescriptor *a_361height;
    extern AttrDescriptor *a_362colourcomponents;
    extern AttrDescriptor *a_363pixel;
}

#endif
