#ifndef  TYPE_SDAIINVISIBLE_ITEM_H
#define  TYPE_SDAIINVISIBLE_ITEM_H

// This file was generated by exp2cxx,
// 0.8.1.
// You probably don't want to edit it since your modifications
// will be lost if exp2cxx is used to regenerate it.


//////////  SELECT TYPE SdaiInvisible_item
class SC_SCHEMA_EXPORT SdaiInvisible_item  :  public SDAI_Select {
  protected:
    //  types in SELECT 
    //   DRAUGHTING_CALLOUT    --  sdaiINSTANCE
    //   PRESENTATION_LAYER_ASSIGNMENT    --  sdaiINSTANCE
    //   REPRESENTATION    --  sdaiINSTANCE
    //   STYLED_ITEM    --  sdaiINSTANCE
       SDAI_Application_instance_ptr _app_inst;

  public:
    virtual const TypeDescriptor * AssignEntity (SDAI_Application_instance * se);
    virtual SDAI_Select * NewSelect ();

    virtual BASE_TYPE ValueType() const;


// STEP Part 21
    virtual void STEPwrite_content (ostream& out =std::cout,
                    const char *currSch =0) const;
    virtual void STEPwrite_verbose (ostream& out =std::cout,
                    const char *currSch =0) const;
    virtual Severity STEPread_content (istream& in =cin,
        InstMgrBase * instances =0, const char *utype =0,
        int addFileId =0, const char *currSch =0);
    virtual Severity StrToVal_content (const char *,
        InstMgrBase * instances =0);

// STEP Part 22:  SDAI

// constructors
    SdaiInvisible_item( const SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    //  part 1
    SdaiInvisible_item( const SdaiDraughting_callout_ptr&,
                        const SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    SdaiInvisible_item( const SdaiPresentation_layer_assignment_ptr&,
                        const SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    SdaiInvisible_item( const SdaiRepresentation_ptr&,
                        const SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    SdaiInvisible_item( const SdaiStyled_item_ptr&,
                        const SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    virtual ~SdaiInvisible_item();

    //  part 2
    operator SdaiDraughting_callout_ptr();
    operator SdaiPresentation_layer_assignment_ptr();
    operator SdaiRepresentation_ptr();
    operator SdaiStyled_item_ptr();

    //  part 3
        SdaiStyled_item_target_ptr_c item_() const;
        SdaiStyled_item_target_ptr   item_();
        void item_( const SdaiStyled_item_target_ptr x );

        EntityAggregate_ptr_c styles_() const;
        EntityAggregate_ptr   styles_();
        void styles_( const EntityAggregate_ptr x );

        SdaiRepresentation_context_ptr_c context_of_items_() const;
        SdaiRepresentation_context_ptr   context_of_items_();
        void context_of_items_( const SdaiRepresentation_context_ptr x );

        EntityAggregate_ptr_c items_() const;
        EntityAggregate_ptr   items_();
        void items_( const EntityAggregate_ptr x );

        SdaiLayered_item_agg_ptr_c assigned_items_() const;
        SdaiLayered_item_agg_ptr   assigned_items_();
        void assigned_items_( const SdaiLayered_item_agg_ptr x );

  const SdaiText   description_() const;
        SdaiText   description_();
        void description_( const SdaiText x );

        SdaiDraughting_callout_element_agg_ptr_c contents_() const;
        SdaiDraughting_callout_element_agg_ptr   contents_();
        void contents_( const SdaiDraughting_callout_element_agg_ptr x );

  const SdaiLabel   name_() const;
        SdaiLabel   name_();
        void name_( const SdaiLabel x );


    //  part 4
    SdaiInvisible_item& operator =( const SdaiDraughting_callout_ptr& );
    SdaiInvisible_item& operator =( const SdaiPresentation_layer_assignment_ptr& );
    SdaiInvisible_item& operator =( const SdaiRepresentation_ptr& );
    SdaiInvisible_item& operator =( const SdaiStyled_item_ptr& );
    // not in SDAI
    SdaiInvisible_item& ShallowCopy ( const SdaiInvisible_item& );

#ifdef COMPILER_DEFINES_OPERATOR_EQ
#else
    SdaiInvisible_item& operator =( SdaiInvisible_item * const & );
    SDAI_Select& operator =( const SDAI_Select& );
#endif

    //  part 5
    Logical IsDraughting_callout() const;
    Logical IsPresentation_layer_assignment() const;
    Logical IsRepresentation() const;
    Logical IsStyled_item() const;

    //  part 6 ... UnderlyingTypeName () implemented in SDAI_Select class ...

    //  part 7 ... NONE    only for complex selects...
};

inline SDAI_Select * create_SdaiInvisible_item () { return new SdaiInvisible_item; }
typedef SdaiInvisible_item * SdaiInvisible_itemH;
typedef SdaiInvisible_item_ptr SdaiInvisible_item_var;


class SdaiInvisible_item_agg : public SelectAggregate {
  protected:
    SelectTypeDescriptor *sel_type;

  public:
    SdaiInvisible_item_agg( SelectTypeDescriptor * =ap242_managed_model_based_3d_engineering_mim_lf::t_invisible_item );
    ~SdaiInvisible_item_agg();
    virtual SingleLinkNode * NewNode()
     { return new SelectNode (new SdaiInvisible_item( sel_type )); }
};
inline STEPaggregate * create_SdaiInvisible_item_agg () { return new SdaiInvisible_item_agg; }
typedef SdaiInvisible_item_agg_ptr SdaiInvisible_item_agg_var;

/////  END SELECT TYPE invisible_item

void init_SdaiInvisible_item(Registry& reg);

#endif
