#ifndef  ENTITY_SDAISURFACE_STYLE_RENDERING_H
#define  ENTITY_SDAISURFACE_STYLE_RENDERING_H

// This file was generated by exp2cxx,
// 0.8.1.
// You probably don't want to edit it since your modifications
// will be lost if exp2cxx is used to regenerate it.

class SC_SCHEMA_EXPORT SdaiSurface_style_rendering : public SDAI_Application_instance {
    protected:
        SdaiShading_surface_method_var _rendering_method;
        SDAI_Application_instance_ptr _surface_colour = NULL;
    public: 
        SdaiSurface_style_rendering();
        SdaiSurface_style_rendering( SDAI_Application_instance *se, bool addAttrs = true );
        SdaiSurface_style_rendering( SdaiSurface_style_rendering & e );
        ~SdaiSurface_style_rendering();
        int opcode() {
            return 560;
        }
  const SdaiShading_surface_method_var   rendering_method_() const;
        SdaiShading_surface_method_var   rendering_method_();
        void rendering_method_( const SdaiShading_surface_method_var x );

        SdaiColour_ptr_c surface_colour_() const;
        SdaiColour_ptr   surface_colour_();
        void surface_colour_( const SdaiColour_ptr x );

};

inline SdaiSurface_style_rendering * create_SdaiSurface_style_rendering() {
    return new SdaiSurface_style_rendering;
}

void init_SdaiSurface_style_rendering(Registry& reg);

namespace ap242_managed_model_based_3d_engineering_mim_lf {
    extern EntityDescriptor *e_surface_style_rendering;
    extern AttrDescriptor *a_769rendering_method;
    extern AttrDescriptor *a_770surface_colour;
}

#endif
