| ►NOgre | |
| ►NEmitterCommands | |
| CCmdAngle | Command object for ParticleEmitter - see ParamCommand |
| CCmdColour | Command object for particle emitter - see ParamCommand |
| CCmdColourRangeEnd | Command object for particle emitter - see ParamCommand |
| CCmdColourRangeStart | Command object for particle emitter - see ParamCommand |
| CCmdDirection | Command object for particle emitter - see ParamCommand |
| CCmdDirPositionRef | Command object for particle emitter - see ParamCommand |
| CCmdDuration | Command object for particle emitter - see ParamCommand |
| CCmdEmissionRate | Command object for particle emitter - see ParamCommand |
| CCmdEmittedEmitter | Command object for particle emitter - see ParamCommand |
| CCmdMaxDuration | Command object for particle emitter - see ParamCommand |
| CCmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand |
| CCmdMaxTTL | Command object for particle emitter - see ParamCommand |
| CCmdMaxVelocity | Command object for particle emitter - see ParamCommand |
| CCmdMinDuration | Command object for particle emitter - see ParamCommand |
| CCmdMinRepeatDelay | Command object for particle emitter - see ParamCommand |
| CCmdMinTTL | Command object for particle emitter - see ParamCommand |
| CCmdMinVelocity | Command object for particle emitter - see ParamCommand |
| CCmdName | Command object for particle emitter - see ParamCommand |
| CCmdPosition | Command object for particle emitter - see ParamCommand |
| CCmdRepeatDelay | Command object for particle emitter - see ParamCommand |
| CCmdTTL | Command object for particle emitter - see ParamCommand |
| CCmdUp | Command object for particle emitter - see ParamCommand |
| CCmdVelocity | Command object for particle emitter - see ParamCommand |
| ►NOverlayElementCommands | |
| CCmdCaption | Command object for OverlayElement - see ParamCommand |
| CCmdHeight | Command object for OverlayElement - see ParamCommand |
| CCmdHorizontalAlign | Command object for OverlayElement - see ParamCommand |
| CCmdLeft | Command object for OverlayElement - see ParamCommand |
| CCmdMaterial | Command object for OverlayElement - see ParamCommand |
| CCmdMetricsMode | Command object for OverlayElement - see ParamCommand |
| CCmdTop | Command object for OverlayElement - see ParamCommand |
| CCmdVerticalAlign | Command object for OverlayElement - see ParamCommand |
| CCmdVisible | Command object for OverlayElement - see ParamCommand |
| CCmdWidth | Command object for OverlayElement - see ParamCommand |
| ►NRTShader | |
| CCGProgramProcessor | CG Language program processor class |
| CCGProgramWriter | CG target language writer implementation |
| CConstParameter | Helper template which is the base for our ConstParameters |
| CFunction | A class that represents a shader based program function |
| CFunctionAtom | A class that represents an atomic code section of shader based program function |
| ►CFunctionInvocation | A class that represents function invocation code from shader based program function |
| CFunctionInvocationCompare | Comparator function to be used for comparisons |
| CFunctionInvocationLessThan | Comparator function to be used for sorting |
| CGLSLESProgramProcessor | GLSL ES Language program processor class |
| CGLSLESProgramWriter | GLSL ES target language writer implementation |
| CGLSLProgramProcessor | GLSL Language program processor class |
| CGLSLProgramWriter | GLSL target language writer implementation |
| CHLSLProgramProcessor | CG Language program processor class |
| CHLSLProgramWriter | HLSL target language writer implementation |
| COperand | A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) |
| CParameter | A class that represents a shader based program parameter |
| CParameterFactory | Helper utility class that creates common parameters |
| CProgram | A class that represents a shader based program |
| CProgramManager | A singleton manager class that manages shader based programs |
| ►CProgramProcessor | A class that provides extra processing services on CPU based programs |
| CMergeCombination | |
| CMergeParameter | |
| CProgramSet | Container class for shader based programs |
| CProgramWriter | Base class interface for shader program writers |
| CProgramWriterFactory | Interface definition for factories of ShaderProgramWriter |
| CProgramWriterManager | |
| CRenderState | This is a container class for sub render state class |
| CSGMaterialSerializerListener | This class responsible for translating core features of the RT Shader System for Ogre material scripts |
| CSGScriptTranslator | This class responsible for translating core features of the RT Shader System for Ogre material scripts |
| ►CShaderGenerator | Shader generator system main interface |
| CMatGroupPair_less | |
| CSGMaterial | Shader generator material wrapper class |
| CSGPass | Shader generator pass wrapper class |
| CSGRenderObjectListener | Shader generator RenderObjectListener sub class |
| CSGSceneManagerListener | Shader generator scene manager sub class |
| CSGScheme | Shader generator scheme class |
| CSGScriptTranslatorManager | Shader generator ScriptTranslatorManager sub class |
| CSGTechnique | Shader generator technique wrapper class |
| CShaderProgramWriterCGFactory | CG program writer factory implementation |
| CShaderProgramWriterGLSLESFactory | GLSL ES program writer factory implementation |
| CShaderProgramWriterGLSLFactory | GLSL program writer factory implementation |
| CShaderProgramWriterHLSLFactory | HLSL program writer factory implementation |
| CSubRenderState | This class is the base interface of sub part from a shader based rendering pipeline |
| CSubRenderStateAccessor | This class uses as accessor from a template SubRenderState to all of its instances that created based on it |
| CSubRenderStateFactory | Abstract factory interface for creating SubRenderState implementation instances |
| CTargetRenderState | This is the target render state |
| CUniformParameter | Uniform parameter class |
| ►NVolume | |
| CCacheSource | A caching Source |
| CChunk | A single volume chunk mesh |
| CChunkHandler | Handles the WorkQueue management of the chunks |
| CChunkParameters | Parameters for loading the volume |
| CChunkRequest | Data being passed around while loading |
| CChunkTreeSharedData | Internal shared values of the chunks which are equal in the whole tree |
| CCSGCubeSource | A not rotated cube |
| CCSGDifferenceSource | Builds the difference between two sources |
| CCSGIntersectionSource | Builds the intersection between two sources |
| CCSGNegateSource | Negates the given volume |
| CCSGNoiseSource | |
| CCSGOperationSource | Abstract operation volume source holding two sources as operants |
| CCSGPlaneSource | A plane |
| CCSGScaleSource | Scales the given volume source |
| CCSGSphereSource | A sphere |
| CCSGUnarySource | Source which does a unary operation to another one |
| CCSGUnionSource | Builds the union between two sources |
| CDualCell | To store the generated dual cells in a vector |
| CDualGridGenerator | Class for the generation of the DualGrid |
| CGridSource | A volume source from a discrete 3d grid |
| CHalfFloatGridSource | A volume source from a 16 Bit float 3D grid capable of loading volume serializations |
| CIsoSurface | Abstract IsoSurface |
| CIsoSurfaceMC | Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/ |
| CMeshBuilder | Class to build up a mesh with vertices and indices |
| CMeshBuilderCallback | Callback class when the user needs information about the triangles of chunks of a LOD level |
| COctreeNode | A node in the volume octree |
| COctreeNodeSplitPolicy | The class deciding on whether to split an octree node or not when building the octree |
| CSimplexNoise | Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson! |
| CSource | Abstract class defining the density function |
| CTextureSource | A volume source from a 3D texture |
| CVertex | Lightweight struct to represent a mesh vertex |
| C_ConfigOption | Packages the details of a configuration option |
| CAbsolutePixelCountLodStrategy | |
| CAbstractNode | |
| CAlignedMemory | Class to provide aligned memory allocate functionality |
| CAllocatedObject | Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called |
| CAndroidLogListener | |
| CAngle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit |
| CAnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose |
| CAnimableValue | Defines an object property which is animable, i.e |
| CAnimation | An animation sequence |
| CAnimationContainer | An animation container interface, which allows generic access to sibling animations |
| CAnimationControllerFunction | Predefined controller function for dealing with animation |
| CAnimationState | Represents the state of an animation and the weight of its influence |
| CAnimationStateControllerValue | ControllerValue wrapper class for AnimationState |
| CAnimationStateSet | Class encapsulating a set of AnimationState objects |
| ►CAnimationTrack | A 'track' in an animation sequence, i.e |
| CListener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally |
| ►CAny | Variant type that can hold Any other type |
| Cholder | |
| Cplaceholder | |
| ►CAnyNumeric | Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / |
| Cnumholder | |
| Cnumplaceholder | |
| CAPKFileSystemArchive | |
| CAPKFileSystemArchiveFactory | |
| CAPKZipArchiveFactory | |
| CArchive | Archive-handling class |
| CArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this |
| CArchiveManager | This class manages the available ArchiveFactory plugins |
| CAtomAbstractNode | This is an abstract node which cannot be broken down further |
| CAtomicObject | |
| CAtomicScalar | |
| CAutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters |
| CAxisAlignedBox | A 3D box aligned with the x/y/z axes |
| CAxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box |
| CBackgroundProcessResult | Encapsulates the result of a background queue request |
| CBaseInstanceBatchVTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn't need shader constants registers |
| CBillboard | A billboard is a primitive which always faces the camera in every frame |
| ►CBillboardChain | Allows the rendering of a chain of connected billboards |
| CChainSegment | Simple struct defining a chain segment by referencing a subset of the preallocated buffer (which will be mMaxElementsPerChain * mChainCount long), by it's chain index, and a head and tail value which describe the current chain |
| CElement | Contains the data of an element of the BillboardChain |
| CBillboardChainFactory | Factory object for creating BillboardChain instances |
| ►CBillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet |
| CCmdAccurateFacing | Command object for accurate facing(see ParamCommand) |
| CCmdBillboardOrigin | Command object for billboard origin (see ParamCommand) |
| CCmdBillboardRotationType | Command object for billboard rotation type (see ParamCommand) |
| CCmdBillboardType | Command object for billboard type (see ParamCommand) |
| CCmdCommonDirection | Command object for common direction (see ParamCommand) |
| CCmdCommonUpVector | Command object for common up-vector (see ParamCommand) |
| CCmdPointRendering | Command object for point rendering (see ParamCommand) |
| CBillboardParticleRendererFactory | Factory class for BillboardParticleRenderer |
| ►CBillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other |
| CSortByDirectionFunctor | Sort by direction functor |
| CSortByDistanceFunctor | Sort by distance functor |
| CBillboardSetFactory | Factory object for creating BillboardSet instances |
| CBitwise | Class for manipulating bit patterns |
| CBone | A bone in a skeleton |
| ►CBorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border |
| CCellUV | |
| CCmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand) |
| CCmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderSize | Command object for specifying border sizes (see ParamCommand) |
| CCmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CCmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
| CBorderPanelOverlayElementFactory | Factory for creating BorderPanelOverlayElement instances |
| CBorderRenderable | Class for rendering the border of a BorderPanelOverlayElement |
| CBox | Structure used to define a box in a 3-D integer space |
| CBuiltinScriptTranslatorManager | This class manages the builtin translators |
| ►CCamera | A viewpoint from which the scene will be rendered |
| CListener | Listener interface so you can be notified of Camera events |
| CCategorisedAlignAllocPolicy | |
| CCategorisedAllocPolicy | |
| ►CCodec | Abstract class that defines a 'codec' |
| CCodecData | |
| CColourValue | Class representing colour |
| ►CCompositionPass | Object representing one pass or operation in a composition sequence |
| CInputTex | Inputs (for material used for rendering the quad) |
| CCompositionPassTranslator | |
| CCompositionTargetPass | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework |
| CCompositionTargetPassTranslator | |
| ►CCompositionTechnique | Base composition technique, can be subclassed in plugins |
| CTextureDefinition | Local texture definition |
| CCompositionTechniqueTranslator | |
| CCompositor | Class representing a Compositor object |
| ►CCompositorChain | Chain of compositor effects applying to one viewport |
| CRQListener | Render queue listener used to set up rendering events |
| ►CCompositorInstance | An instance of a Compositor object for one Viewport |
| CListener | Provides an interface to "listen in" to to render system operations executed by this CompositorInstance |
| CRenderSystemOperation | Specific render system operation |
| CTargetOperation | Operation setup for a RenderTarget (collected) |
| CCompositorLogic | Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically |
| ►CCompositorManager | Class for managing Compositor settings for Ogre |
| CTextureDef | |
| CTextureDefLess | |
| CCompositorTranslator | |
| CConcreteNode | |
| CConfigDialog | Defines the behaviour of an automatic renderer configuration dialog |
| CConfigFile | Class for quickly loading settings from a text file |
| CConstMapIterator | Concrete IteratorWrapper for const access to the underlying key-value container |
| CConstMapRange | Predefined type |
| CConstVectorIterator | Concrete IteratorWrapper for const access to the underlying container |
| CConstVectorRange | Predefined type |
| CController | Instances of this class 'control' the value of another object in the system |
| CControllerFunction | Subclasses of this class are responsible for performing a function on an input value for a Controller |
| CControllerManager | Class for managing Controller instances |
| CControllerValue | Can either be used as an input or output value |
| CConvexBody | Holds a solid representation of a convex body |
| CCreateCompositorScriptCompilerEvent | |
| CCreateGpuProgramScriptCompilerEvent | |
| CCreateGpuSharedParametersScriptCompilerEvent | |
| CCreateHighLevelGpuProgramScriptCompilerEvent | |
| CCreateMaterialScriptCompilerEvent | |
| CCreateParticleSystemScriptCompilerEvent | |
| CCustomCompositionPass | Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes |
| CDataStream | General purpose class used for encapsulating the reading and writing of data |
| CDDSCodec | Codec specialized in loading DDS (Direct Draw Surface) images |
| CDefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery |
| CDefaultHardwareBufferManager | DefaultHardwareBufferManager as a Singleton |
| CDefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManagerBase to emulate hardware buffers |
| CDefaultHardwareCounterBuffer | Specialisation of HardwareCounterBuffer for emulation |
| CDefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation |
| CDefaultHardwareUniformBuffer | Specialisation of HardwareUniformBuffer for emulation |
| CDefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation |
| CDefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery |
| CDefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery |
| CDefaultRaySceneQuery | Default implementation of RaySceneQuery |
| CDefaultSceneManager | Default scene manager |
| CDefaultSceneManagerFactory | Factory for default scene manager |
| CDefaultShadowCameraSetup | Implements default shadow camera setup |
| CDefaultSphereSceneQuery | Default implementation of SphereSceneQuery |
| CDefaultWorkQueue | Implementation of a general purpose request / response style background work queue |
| ►CDefaultWorkQueueBase | Base for a general purpose request / response style background work queue |
| COGRE_THREAD_WORKER_INHERIT | Thread function |
| CRequestHandlerHolder | Intermediate structure to hold a pointer to a request handler which provides insurance against the handler itself being disconnected while the list remains unchanged |
| CDeflateStream | Stream which compresses / uncompresses data using the 'deflate' compression algorithm |
| CDegree | Wrapper class which indicates a given angle value is in Degrees |
| CDepthBuffer | An abstract class that contains a depth/stencil buffer |
| Cdeque | |
| CDistanceLodBoxStrategy | Level of detail strategy based on distance from camera to an object's bounding box |
| CDistanceLodSphereStrategy | Level of detail strategy based on distance from camera to an object's bounding sphere |
| CDistanceLodStrategy | Level of detail strategy based on distance from camera |
| CDriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver |
| CDualQuaternion | Implementation of a dual quaternion, i.e |
| CDynLib | Resource holding data about a dynamic library |
| CDynLibManager | Manager for Dynamic-loading Libraries |
| ►CEdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes |
| CEdge | Edge data |
| CEdgeGroup | A group of edges sharing the same vertex data |
| CTriangle | Basic triangle structure |
| ►CEdgeListBuilder | General utility class for building edge lists for geometry |
| CCommonVertex | A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated |
| CGeometry | A set of indexed geometry data |
| CgeometryLess | Comparator for sorting geometries by vertex set |
| CvectorLess | Comparator for unique vertex list |
| CEmbeddedZipArchiveFactory | Specialisation of ZipArchiveFactory for embedded Zip files |
| ►CEntity | Defines an instance of a discrete, movable object based on a Mesh |
| CEntityShadowRenderable | Nested class to allow entity shadows |
| CEntityFactory | Factory object for creating Entity instances |
| CEntityMaterialLodChangedEvent | Struct containing information about a material LOD change event for entities |
| CEntityMeshLodChangedEvent | Struct containing information about a mesh LOD change event for entities |
| CErrorDialog | Class for displaying the error dialog if Ogre fails badly |
| CETCCodec | Codec specialized in loading ETC (Ericsson Texture Compression) images |
| CException | When thrown, provides information about an error that has occurred inside the engine |
| CExceptionFactory | Class implementing dispatch method in order to construct by-value exceptions of a derived type based on an exception code |
| ►CExternalTextureSource | IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from |
| CCmdFPS | |
| CCmdInputFileName | |
| CCmdPlayMode | |
| CCmdTecPassState | |
| CExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins |
| CFactoryObj | Abstract factory class |
| CFileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles |
| CFileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct |
| CFileNotFoundException | |
| CFileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream |
| CFileSystemArchive | Specialisation of the Archive class to allow reading of files from filesystem folders / directories |
| CFileSystemArchiveFactory | Specialisation of ArchiveFactory for FileSystem files |
| CFileSystemLayer | Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to |
| CFloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program |
| ►CFocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode |
| CPointListBody | Internal class holding a point list representation of a convex body |
| ►CFont | Class representing a font in the system |
| CCmdCharSpacer | |
| CCmdCodePoints | Command object for Font - see ParamCommand |
| CCmdResolution | Command object for Font - see ParamCommand |
| CCmdSize | Command object for Font - see ParamCommand |
| CCmdSource | Command object for Font - see ParamCommand |
| CCmdType | Command object for Font - see ParamCommand |
| CGlyphInfo | Information about the position and size of a glyph in a texture |
| CFontManager | Manages Font resources, parsing .fontdef files and generally organising them |
| CFrameEvent | Struct containing information about a frame event |
| CFrameListener | A interface class defining a listener which can be used to receive notifications of frame events |
| CFrameTimeControllerValue | Predefined controller value for getting the latest frame time |
| CFreeImageCodec | Codec specialized in images loaded using FreeImage |
| CFrustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area |
| CGpuConstantDefinition | Information about predefined program constants |
| CGpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments |
| CGpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index |
| CGpuNamedConstants | Struct collecting together the information for named constants |
| CGpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants |
| ►CGpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program |
| CCmdAdjacency | |
| CCmdManualNamedConstsFile | |
| CCmdMorph | |
| CCmdPose | |
| CCmdSkeletal | |
| CCmdSyntax | |
| CCmdType | Command object - see ParamCommand |
| CCmdVTF | |
| CGpuProgramManager | |
| ►CGpuProgramParameters | Collects together the program parameters used for a GpuProgram |
| CAutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object |
| CAutoConstantEntry | Structure recording the use of an automatic parameter |
| CGpuProgramTranslator | |
| CGpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit |
| CGpuSharedParameters | A group of manually updated parameters that are shared between many parameter sets |
| ►CGpuSharedParametersUsage | This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters |
| CCopyDataEntry | |
| CGrid2DPageStrategy | Page strategy which loads new pages based on a regular 2D grid |
| CGrid2DPageStrategyData | Specialisation of PageStrategyData for Grid2DPageStrategy |
| CGrid3DPageStrategy | Page strategy which loads new pages based on a regular 3D grid |
| CGrid3DPageStrategyData | Specialisation of PageStrategyData for Grid3DPageStrategy |
| CHardwareBuffer | Abstract class defining common features of hardware buffers |
| CHardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy |
| CHardwareBufferLockGuard | Locking helper |
| CHardwareBufferManager | Singleton wrapper for hardware buffer manager |
| ►CHardwareBufferManagerBase | Base definition of a hardware buffer manager |
| CVertexBufferLicense | Struct holding details of a license to use a temporary shared buffer |
| CHardwareCounterBuffer | Specialisation of HardwareBuffer for a counter buffer |
| CHardwareCounterBufferSharedPtr | Shared pointer implementation used to share counter buffers |
| CHardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract |
| CHardwareIndexBufferSharedPtr | Shared pointer implementation used to share index buffers |
| CHardwareOcclusionQuery | This is a abstract class that that provides the interface for the query class for hardware occlusion |
| CHardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer |
| CHardwarePixelBufferSharedPtr | Shared pointer implementation used to share pixel buffers |
| CHardwareUniformBuffer | Specialisation of HardwareBuffer for a uniform buffer |
| CHardwareUniformBufferSharedPtr | Shared pointer implementation used to share uniform buffers |
| CHardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer |
| CHardwareVertexBufferSharedPtr | Shared pointer implementation used to share vertex buffers |
| CHashedVector | A hashed vector |
| CHighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program) |
| CHighLevelGpuProgramFactory | Interface definition for factories of HighLevelGpuProgram |
| CHighLevelGpuProgramManager | This ResourceManager manages high-level vertex and fragment programs |
| CIlluminationPass | Struct recording a pass which can be used for a specific illumination stage |
| CImage | Class representing an image file |
| ►CImageCodec | Codec specialized in images |
| CImageData | Codec return class for images |
| CImportAbstractNode | This abstract node represents an import statement |
| CIndexData | Summary class collecting together index data source information |
| CInstanceBatch | InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques ( |
| CInstanceBatchHW | This is technique requires true instancing hardware support |
| CInstanceBatchHW_VTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instancing |
| CInstanceBatchShader | This is the same technique the old "InstancedGeometry" implementation used (with improvements) |
| CInstanceBatchVTF | |
| CInstancedEntity | |
| ►CInstancedGeometry | Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene |
| CBatchInstance | The details of a topological BatchInstance which is the highest level of partitioning for this class |
| CGeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
| CInstancedObject | |
| CLODBucket | A LODBucket is a collection of smaller buckets with the same LOD |
| CMaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD) |
| COptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances |
| CQueuedGeometry | Structure recording a queued geometry for low level builds |
| CQueuedSubMesh | Structure recording a queued submesh for the build |
| CSubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry |
| ►CInstanceManager | This is the main starting point for the new instancing system |
| CBatchSettings | |
| CInternalErrorException | |
| CIntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another |
| CIntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery |
| CIntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values) |
| CInvalidParametersException | |
| CInvalidStateException | |
| CIOException | |
| CisPodLike | |
| CisPodLike< bool > | |
| CisPodLike< char > | |
| CisPodLike< double > | |
| CisPodLike< float > | |
| CisPodLike< int > | |
| CisPodLike< long > | |
| CisPodLike< short > | |
| CisPodLike< signed char > | |
| CisPodLike< std::pair< T, U > > | |
| CisPodLike< T * > | |
| CisPodLike< unsigned > | |
| CisPodLike< unsigned char > | |
| CisPodLike< unsigned long > | |
| CisPodLike< unsigned short > | |
| CItemIdentityException | |
| Citerator_range | Base for an iterator_range |
| CIteratorWrapper | Basefunctionality for IteratorWrappers |
| CKeyFrame | A key frame in an animation sequence defined by an AnimationTrack |
| CLayerBlendModeEx | Class which manages blending of both colour and alpha components |
| CLight | Representation of a dynamic light source in the scene |
| CLightFactory | Factory object for creating Light instances |
| CLinearResampler | |
| CLinearResampler_Byte | |
| CLinearResampler_Float32 | |
| CLinkedSkeletonAnimationSource | Link to another skeleton to share animations |
| CLiSPSMShadowCameraSetup | Implements the Light Space Perspective Shadow Mapping Algorithm |
| Clist | |
| CLodConfig | |
| CLodLevel | Structure for automatic LOD configuration |
| CLodListener | A interface class defining a listener which can be used to receive notifications of LOD events |
| CLodStrategy | Strategy for determining level of detail |
| CLodStrategyManager | Manager for LOD strategies |
| ►CLog | |
| ►CStream | Stream object which targets a log |
| CFlush | Simple type to indicate a flush of the stream to the log |
| CLogListener | |
| CLogManager | The log manager handles the creation and retrieval of logs for the application |
| ►CManualObject | Class providing a much simplified interface to generating manual objects with custom geometry |
| CManualObjectSection | Built, renderable section of geometry |
| CManualObjectSectionShadowRenderable | Nested class to allow shadows |
| CTempVertex | Temporary vertex structure |
| CManualObjectFactory | Factory object for creating ManualObject instances |
| CManualResourceLoader | Interface describing a manual resource loader |
| Cmap | |
| CMapIterator | Concrete IteratorWrapper for nonconst access to the underlying key-value container |
| CMapIteratorWrapper | Prepared IteratorWrapper for key-value container |
| CMapRange | Predefined type |
| CMaterial | Class encapsulates rendering properties of an object |
| ►CMaterialManager | Class for managing Material settings for Ogre |
| CListener | Listener on any general material events |
| CMaterialScriptContext | Struct for holding the script context while parsing |
| CMaterialScriptProgramDefinition | Struct for holding a program definition which is in progress |
| ►CMaterialSerializer | Class for serializing Materials to / from a .material script |
| CListener | Class that allows listening in on the various stages of material serialization process |
| CMaterialTranslator | |
| ►CMath | Class to provide access to common mathematical functions |
| CRandomValueProvider | This class is used to provide an external random value provider |
| CMatrix3 | A 3x3 matrix which can represent rotations around axes |
| CMatrix4 | Class encapsulating a standard 4x4 homogeneous matrix |
| CMemoryDataStream | Common subclass of DataStream for handling data from chunks of memory |
| CMesh | Resource holding data about 3D mesh |
| CMeshLodUsage | A way of recording the way each LODs is recorded this Mesh |
| ►CMeshManager | Handles the management of mesh resources |
| CMeshBuildParams | Saved parameters used to (re)build a manual mesh built by this class |
| ►CMeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file |
| CMeshVersionData | |
| CMeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format |
| CMeshSerializerImpl_v1_1 | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format |
| CMeshSerializerImpl_v1_2 | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format |
| CMeshSerializerImpl_v1_3 | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format |
| CMeshSerializerImpl_v1_4 | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format |
| CMeshSerializerImpl_v1_41 | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format |
| CMeshSerializerListener | |
| ►CMovableObject | Abstract class defining a movable object in a scene |
| CListener | Listener which gets called back on MovableObject events |
| CMovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing |
| CMovableObjectLodChangedEvent | Struct containing information about a LOD change event for movable objects |
| CMovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply |
| Cmultimap | |
| CMultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once |
| CNameGenerator | Utility class to generate a sequentially numbered series of names |
| CNearestResampler | |
| CNedAlignedAllocPolicy | An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2) |
| CNedAllocImpl | Non-templated utility class just to hide nedmalloc |
| CNedAllocPolicy | An allocation policy for use with AllocatedObject and STLAllocator |
| CNedPoolingAlignedPolicy | An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2) |
| CNedPoolingImpl | Non-templated utility class just to hide nedmalloc |
| CNedPoolingPolicy | An allocation policy for use with AllocatedObject and STLAllocator |
| ►CNode | Class representing a general-purpose node an articulated scene graph |
| CDebugRenderable | Inner class for displaying debug renderable for Node |
| CListener | Listener which gets called back on Node events |
| ►CNodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms |
| CSplines | |
| CNumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values |
| CNumericKeyFrame | Specialised KeyFrame which stores any numeric value |
| CNumericSolver | Provides numeric solvers for Ogre |
| CObjectAbstractNode | This specific abstract node represents a script object |
| COptimisedUtil | Utility class for provides optimised functions |
| COverlay | Represents a layer which is rendered on top of the 'normal' scene contents |
| COverlayContainer | A 2D element which contains other OverlayElement instances |
| COverlayElement | Abstract definition of a 2D element to be displayed in an Overlay |
| COverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement |
| COverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| COverlayProfileSessionListener | Concrete impl |
| COverlaySystem | This class simplify initialization / finalization of the overlay system |
| ►CPage | Page class |
| CPageData | |
| CPageRequest | Structure for holding background page requests |
| CPageResponse | |
| CPageContent | Interface definition for a unit of content within a page |
| CPageContentCollection | Definition of the interface for a collection of PageContent instances |
| CPageContentCollectionFactory | Define the interface to a factory class that will create subclasses of PageContentCollection |
| CPageContentFactory | Define the interface to a factory class that will create subclasses of PageContent |
| CPagedWorld | This class represents a collection of pages which make up a world |
| CPagedWorldSection | Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances |
| CPagedWorldSectionFactory | A factory class for creating types of world section |
| ►CPageManager | The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour |
| CEventRouter | |
| CPageProvider | Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing |
| CPageStrategy | Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system |
| CPageStrategyData | Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy |
| ►CPanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements |
| CCmdTiling | Command object for specifying tiling (see ParamCommand) |
| CCmdTransparent | Command object for specifying transparency (see ParamCommand) |
| CCmdUVCoords | Command object for specifying UV coordinates (see ParamCommand) |
| CPanelOverlayElementFactory | Factory for creating PanelOverlayElement instances |
| CParamCommand | Abstract class which is command object which gets/sets parameters |
| CParamDictionary | Class to hold a dictionary of parameters for a single class |
| CParameterDef | Definition of a parameter supported by a StringInterface class, for introspection |
| CParticle | Class representing a single particle instance |
| CParticleAffector | Abstract class defining the interface to be implemented by particle affectors |
| CParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses |
| CParticleAffectorTranslator | |
| CParticleEmitter | Abstract class defining the interface to be implemented by particle emitters |
| CParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses |
| CParticleEmitterTranslator | |
| CParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem |
| ►CParticleSystem | Class defining particle system based special effects |
| CCmdCull | Command object for cull_each (see ParamCommand) |
| CCmdEmittedEmitterQuota | Command object for emittedEmitterQuota (see ParamCommand) |
| CCmdHeight | Command object for particle_height (see ParamCommand) |
| CCmdIterationInterval | Command object for iteration interval(see ParamCommand) |
| CCmdLocalSpace | Command object for local space (see ParamCommand) |
| CCmdMaterial | Command object for material (see ParamCommand) |
| CCmdNonvisibleTimeout | Command object for nonvisible timeout (see ParamCommand) |
| CCmdQuota | Command object for quota (see ParamCommand) |
| CCmdRenderer | Command object for renderer (see ParamCommand) |
| CCmdSorted | Command object for sorting (see ParamCommand) |
| CCmdWidth | Command object for particle_width (see ParamCommand) |
| CSortByDirectionFunctor | Sort by direction functor |
| CSortByDistanceFunctor | Sort by distance functor |
| CParticleSystemFactory | Factory object for creating ParticleSystem instances |
| CParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories |
| CParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances |
| CParticleSystemRendererFactory | Abstract class definition of a factory object for ParticleSystemRenderer |
| CParticleSystemTranslator | |
| CParticleVisualData | Abstract class containing any additional data required to be associated with a particle to perform the required rendering |
| ►CPass | Class defining a single pass of a Technique (of a Material), i.e |
| CHashFunc | Definition of a functor for calculating the hashcode of a Pass |
| CPassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest |
| CPassTranslator | |
| CPatchMesh | Patch specialisation of Mesh |
| CPatchSurface | A surface which is defined by curves of some kind to form a patch, e.g |
| CPixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory |
| CPixelCountLodStrategy | Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection |
| CPixelFormatDescription | A record that describes a pixel format in detail |
| CPixelUtil | Some utility functions for packing and unpacking pixel data |
| CPlane | Defines a plane in 3D space |
| CPlaneBoundedVolume | Represents a convex volume bounded by planes |
| CPlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume |
| CPlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm |
| CPlatformInformation | Class which provides the run-time platform information Ogre runs on |
| CPlugin | Class defining a generic OGRE plugin |
| ►CPMGenRequest | Request data structure |
| CIndexBuffer | |
| CSubmeshInfo | |
| CVertexBuffer | |
| CPMInjector | Injects the output of a request to the mesh in a thread safe way |
| CPMInjectorListener | |
| CPMWorker | Processes requests |
| CPolygon | The class represents a polygon in 3D space |
| CPool | Template class describing a simple pool of items |
| CPose | A pose is a linked set of vertex offsets applying to one set of vertex data |
| CPreApplyTextureAliasesScriptCompilerEvent | |
| CPrefabFactory | A factory class that can create various mesh prefabs |
| CProcessNameExclusionScriptCompilerEvent | |
| CProcessResourceNameScriptCompilerEvent | |
| CProfile | An individual profile that will be processed by the Profiler |
| CProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame |
| CProfileHistory | Represents a history of each profile during the duration of the app |
| CProfileInstance | Represents an individual profile call |
| CProfiler | The profiler allows you to measure the performance of your code |
| CProfileSessionListener | ProfileSessionListener should be used to visualize profile results |
| ►CProgressiveMeshGenerator | Improved version of ProgressiveMesh |
| CIndexBufferPointer | |
| CPMCollapsedEdge | |
| CPMEdge | |
| CPMIndexBufferInfo | |
| CPMTriangle | |
| CPMVertex | |
| CPMVertexEqual | |
| CPMVertexHash | |
| CVectorSet | |
| CProgressiveMeshGeneratorBase | |
| CProperty | Property instance with passthrough calls to a given object |
| CPropertyAbstractNode | This abstract node represents a script property |
| CPropertyBase | Base interface for an instance of a property |
| CPropertyDef | Definition of a property of an object |
| CPropertySet | Defines a complete set of properties for a single object instance |
| CPropertyValue | A simple structure designed just as a holder of property values between the instances of objects they might target |
| CPSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup |
| CPVRTCCodec | Codec specialized in loading PVRTC (PowerVR) images |
| CQuaternion | Implementation of a Quaternion, i.e |
| CQueuedProgressiveMeshGenerator | Creates a request for the worker |
| ►CQueuedRenderableCollection | Lowest level collection of renderables |
| CDepthSortDescendingLess | Comparator to order objects by descending camera distance |
| CPassGroupLess | Comparator to order pass groups |
| CRadixSortFunctorDistance | Functor for descending sort value 2 for radix sort (distance) |
| CRadixSortFunctorPass | Functor for accessing sort value 1 for radix sort (Pass) |
| CQueuedRenderableVisitor | Visitor interface for items in a QueuedRenderableCollection |
| CRadian | Wrapper class which indicates a given angle value is in Radians |
| ►CRadixSort | Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers |
| CSortEntry | |
| CRay | Representation of a ray in space, i.e |
| CRaySceneQuery | Specialises the SceneQuery class for querying along a ray |
| CRaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery |
| CRaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type |
| CRectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads |
| CRegionSceneQuery | Abstract class defining a query which returns single results from a region |
| ►CRenderable | Abstract class defining the interface all renderable objects must implement |
| CRenderSystemData | An internal class that should be used only by a render system for internal use |
| CVisitor | Visitor object that can be used to iterate over a collection of Renderable instances abstractly |
| CRenderablePass | Struct associating a single Pass with a single Renderable |
| CRenderingAPIException | |
| CRenderObjectListener | Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered |
| CRenderOperation | 'New' rendering operation using vertex buffers |
| CRenderPriorityGroup | Collection of renderables by priority |
| ►CRenderQueue | Class to manage the scene object rendering queue |
| CRenderableListener | Class to listen in on items being added to the render queue |
| CRenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer |
| CRenderQueueInvocation | Class representing the invocation of queue groups in a RenderQueue |
| CRenderQueueInvocationSequence | Class to hold a linear sequence of RenderQueueInvocation objects |
| CRenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue |
| ►CRenderSystem | Defines the functionality of a 3D API |
| CListener | Defines a listener on the custom events that this render system can raise |
| CRenderSystemContext | |
| CRenderSystemCapabilities | Singleton class for storing the capabilities of the graphics card |
| CRenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre |
| CRenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script |
| ►CRenderTarget | A 'canvas' which can receive the results of a rendering operation |
| CFrameStats | |
| CImpl | RenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems |
| CRenderTargetEvent | Struct containing information about a RenderTarget event |
| CRenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events |
| CRenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event |
| CRenderTexture | This class represents a RenderTarget that renders to a Texture |
| CRenderToVertexBuffer | |
| CRenderWindow | Manages the target rendering window |
| CRenderWindowDescription | Render window creation parameters |
| ►CResource | Abstract class representing a loadable resource (e.g |
| CListener | |
| ►CResourceBackgroundQueue | This class is used to perform Resource operations in a background thread |
| CListener | This abstract listener interface lets you get notifications of completed background processes instead of having to poll ticket statuses |
| CResourceRequest | Encapsulates a queued request for the background queue |
| CResourceResponse | Struct that holds details of queued notifications |
| CResourceGroupListener | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load |
| ►CResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group |
| CResourceDeclaration | Nested struct defining a resource declaration |
| CResourceGroup | Resource group entry |
| CResourceLocation | Resource location entry |
| CResourceLoadingListener | |
| ►CResourceManager | Defines a generic resource handler |
| CResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them |
| CRibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances |
| CRibbonTrailFactory | Factory object for creating RibbonTrail instances |
| CRoot | The root class of the Ogre system |
| CRotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions |
| CRuntimeAssertionException | |
| CScaleControllerFunction | Predefined controller function which simply scales an input to an output value |
| ►CSceneManager | Manages the organisation and rendering of a 'scene' i.e |
| CLightClippingInfo | Struct for caching light clipping information for re-use in a frame |
| CLightInfo | Cached light information, used to tracking light's changes |
| ClightLess | Comparator for sorting lights relative to a point |
| ClightsForShadowTextureLess | Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance |
| CListener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside |
| CmaterialLess | Comparator for material map, for sorting materials into render order (e.g |
| CMovableObjectCollection | Simple structure to hold MovableObject map and a mutex to go with it |
| CRenderContext | |
| CSceneMgrQueuedRenderableVisitor | Inner helper class to implement the visitor pattern for rendering objects in a queue |
| CShadowCasterSceneQueryListener | Inner class to use as callback for shadow caster scene query |
| CSkyBoxGenParameters | |
| CSkyDomeGenParameters | |
| CSkyPlaneGenParameters | |
| CSceneManagerEnumerator | Enumerates the SceneManager classes available to applications |
| CSceneManagerFactory | Class which will create instances of a given SceneManager |
| CSceneManagerMetaData | Structure containing information about a scene manager |
| CSceneNode | Class representing a node in the scene graph |
| ►CSceneQuery | A class for performing queries on a scene |
| CWorldFragment | Represents part of the world geometry that is a result of a SceneQuery |
| CSceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results |
| CSceneQueryResult | Holds the results of a scene query |
| CScreenRatioPixelCountLodStrategy | |
| ►CScriptCompiler | This is the main class for the compiler |
| CAbstractTreeBuilder | |
| CError | |
| CScriptCompilerEvent | This struct is a base class for events which can be thrown by the compilers and caught by subscribers |
| CScriptCompilerListener | This is a listener for the compiler |
| CScriptCompilerManager | Manages threaded compilation of scripts |
| CScriptLexer | |
| CScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage |
| CScriptParser | |
| CScriptToken | This struct represents a token, which is an ID'd lexeme from the parsing input stream |
| CScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources |
| CScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators |
| CSerializer | Generic class for serialising data to / from binary stream-based files |
| Cset | |
| CShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures |
| CShadowCaster | This class defines the interface that must be implemented by shadow casters |
| CShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces |
| CShadowTextureConfig | Structure containing the configuration for one shadow texture |
| CShadowTextureManager | Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree |
| CShadowVolumeExtrudeProgram | Static class containing source for vertex programs for extruding shadow volumes |
| CSharedParamsTranslator | |
| CSharedPtr | Reference-counted shared pointer, used for objects where implicit destruction is required |
| CSharedPtrInfo | |
| CSharedPtrInfoDelete | |
| CSharedPtrInfoDeleteT | |
| CSharedPtrInfoFree | |
| CSharedPtrInfoNone | |
| CSimplePageContentCollection | Specialisation of PageContentCollection which just provides a simple list of PageContent instances |
| CSimplePageContentCollectionFactory | Factory class for SimplePageContentCollection |
| CSimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects |
| CSimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines |
| CSingleton | Template class for creating single-instance global classes |
| CSkeleton | A collection of Bone objects used to animate a skinned mesh |
| CSkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object |
| CSkeletonManager | Handles the management of skeleton resources |
| CSkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file |
| CSmallVector | SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small |
| CSmallVector< T, 0 > | Specialize SmallVector at N=0 |
| ►CSmallVectorBase | SmallVectorBase - This is all the non-templated stuff common to all SmallVectors |
| CU | |
| CSmallVectorImpl | SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter |
| CSmallVectorTemplateBase | SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's |
| CSmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's |
| CSmallVectorTemplateCommon | |
| CSphere | A sphere primitive, mostly used for bounds checking |
| CSphereSceneQuery | Specialises the SceneQuery class for querying within a sphere |
| CStaticCache | Template version of cache based on static array |
| CStaticFaceGroup | Collects a group of static i.e |
| ►CStaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene |
| CGeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
| ►CLODBucket | A LODBucket is a collection of smaller buckets with the same LOD |
| CLODShadowRenderable | Nested class to allow shadows |
| CMaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD) |
| COptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances |
| CQueuedGeometry | Structure recording a queued geometry for low level builds |
| CQueuedSubMesh | Structure recording a queued submesh for the build |
| CRegion | The details of a topological region which is the highest level of partitioning for this class |
| CSubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry |
| CStdAlignedAllocPolicy | A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2) |
| CStdAllocPolicy | A "standard" allocation policy for use with AllocatedObject and STLAllocator |
| ►CSTLAllocator | |
| Crebind | Standard rebind mechanism |
| CSTLAllocatorBase | Wrapper class for operating as an STL container allocator |
| CSTLAllocatorBase< const T > | |
| ►CStreamSerialiser | Utility class providing helper methods for reading / writing structured data held in a DataStream |
| CChunk | Definition of a chunk of data in a file |
| CStringConverter | Class for converting the core Ogre data types to/from Strings |
| CStringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers |
| CStringUtil | Utility class for manipulating Strings |
| CSubEntity | Utility class which defines the sub-parts of an Entity |
| CSubMesh | Defines a part of a complete mesh |
| CTagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities |
| ►CTangentSpaceCalc | Class for calculating a tangent space basis |
| CIndexRemap | Information about a remapped index |
| CResult | The result of having built a tangent space basis |
| CVertexInfo | |
| ►CTechnique | Class representing an approach to rendering this particular Material |
| CGPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name |
| CGPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor |
| CTechniqueTranslator | |
| CTempBlendedBufferInfo | Structure for recording the use of temporary blend buffers |
| ►CTerrain | The main containing class for a chunk of terrain |
| CDefaultGpuBufferAllocator | Standard implementation of a buffer allocator which re-uses buffers |
| CDerivedDataRequest | A data holder for communicating with the background derived data update |
| CDerivedDataResponse | A data holder for communicating with the background derived data update |
| CGenerateMaterialRequest | A data holder for communicating with the background GetMaterial |
| CGpuBufferAllocator | Interface used to by the Terrain instance to allocate GPU buffers |
| CImportData | Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream |
| CLayerInstance | An instance of a layer, with specific texture names |
| CTerrainAutoUpdateLod | Terrain automatic LOD loading |
| CTerrainAutoUpdateLodByDistance | Class implementing TerrainAutoUpdateLod interface |
| CTerrainAutoUpdateLodFactory | |
| CTerrainGlobalOptions | Options class which just stores default options for the terrain |
| ►CTerrainGroup | Helper class to assist you in managing multiple terrain instances that are connected to each other |
| CLoadRequest | Structure for holding the load request |
| CRayResult | Result from a terrain ray intersection with the terrain group |
| CTerrainSlot | Slot for a terrain instance, together with its definition |
| CTerrainSlotDefinition | Definition of how to populate a 'slot' in the terrain group |
| CTerrainLayerBlendMap | Class exposing an interface to a blend map for a given layer |
| CTerrainLayerDeclaration | The definition of the information each layer will contain in this terrain |
| CTerrainLayerSampler | Description of a sampler that will be used with each layer |
| CTerrainLayerSamplerElement | Information about one element of a sampler / texture within a layer |
| ►CTerrainLodManager | Terrain LOD data manager |
| CLoadLodRequest | |
| CLodInfo | |
| ►CTerrainMaterialGenerator | Class that provides functionality to generate materials for use with a terrain |
| CProfile | Inner class which should also be subclassed to provide profile-specific material generation |
| ►CTerrainMaterialGeneratorA | A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain |
| ►CSM2Profile | Shader model 2 profile target |
| CShaderHelper | Interface definition for helper class to generate shaders |
| CShaderHelperCg | Utility class to help with generating shaders for Cg / HLSL |
| CShaderHelperGLSL | Utility class to help with generating shaders for GLSL |
| CShaderHelperGLSLES | Utility class to help with generating shaders for GLSL ES |
| CShaderHelperHLSL | |
| ►CTerrainPagedWorldSection | A world section which includes paged terrain |
| CTerrainDefiner | |
| ►CTerrainPaging | This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required |
| CSectionFactory | |
| ►CTerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain |
| CLodLevel | |
| CMovable | MovableObject implementation to provide the hook to the scene |
| CRend | Hook to the render queue |
| CVertexDataRecord | |
| CTexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates) |
| ►CTextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text |
| CCmdAlignment | Command object for setting the alignment |
| CCmdCaption | Command object for setting the caption |
| CCmdCharHeight | Command object for setting the char height |
| CCmdColour | Command object for setting the constant colour |
| CCmdColourBottom | Command object for setting the bottom colour |
| CCmdColourTop | Command object for setting the top colour |
| CCmdFontName | Command object for setting the caption |
| CCmdSpaceWidth | Command object for setting the width of a space |
| CTextAreaOverlayElementFactory | Factory for creating TextAreaOverlayElement instances |
| CTexture | Abstract class representing a Texture resource |
| CTextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer |
| CTextureManager | Class for loading & managing textures |
| CTextureSourceTranslator | |
| ►CTextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material |
| CTextureEffect | Internal structure defining a texture effect |
| CUVWAddressingMode | Texture addressing mode for each texture coordinate |
| CTextureUnitTranslator | |
| CTimeIndex | Time index object used to search keyframe at the given position |
| CTimer | Timer class |
| CTransformKeyFrame | Specialised KeyFrame which stores a full transform |
| CTRect | |
| ►CUnifiedHighLevelGpuProgram | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options |
| CCmdDelegate | Command object for setting delegate (can set more than once) |
| CUnifiedHighLevelGpuProgramFactory | Factory class for Unified programs |
| CUnimplementedException | |
| ►CUserObjectBindings | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes |
| CAttributes | Internal class that uses as data storage container |
| CVariableAccessAbstractNode | This abstract node represents a variable assignment |
| Cvector | |
| CVector2 | Standard 2-dimensional vector |
| CVector3 | Standard 3-dimensional vector |
| CVector4 | 4-dimensional homogeneous vector |
| CVectorIterator | Concrete IteratorWrapper for nonconst access to the underlying container |
| CVectorIteratorWrapper | Prepared IteratorWrapper for container like std::vector |
| CVectorRange | Predefined type |
| CVertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information |
| CVertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight |
| CVertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements |
| CVertexCacheProfiler | Vertex cache profiler |
| ►CVertexData | Summary class collecting together vertex source information |
| CHardwareAnimationData | Struct used to hold hardware morph / pose vertex data information |
| CVertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation |
| CVertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration |
| CVertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track |
| ►CVertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose |
| CPoseRef | Reference to a pose at a given influence level |
| CViewPoint | Structure for holding a position & orientation pair |
| ►CViewport | An abstraction of a viewport, i.e |
| CListener | Listener interface so you can be notified of Viewport changes |
| CVisibleObjectsBoundsInfo | Structure collecting together information about the visible objects that have been discovered in a scene |
| CWaveformControllerFunction | Predefined controller function based on a waveform |
| CWindowEventListener | |
| CWindowEventUtilities | |
| CWireBoundingBox | Allows the rendering of a wireframe bounding box |
| ►CWorkQueue | Interface to a general purpose request / response style background work queue |
| CRequest | General purpose request structure |
| CRequestHandler | Interface definition for a handler of requests |
| CResponse | General purpose response structure |
| CResponseHandler | Interface definition for a handler of responses |
| CZipArchive | Specialisation of the Archive class to allow reading of files from a zip format source archive |
| CZipArchiveFactory | Specialisation of ArchiveFactory for Zip files |
| CZipDataStream | Specialisation of DataStream to handle streaming data from zip archives |
| C_finddata_t | |
| COgreView | |
| COgreWindow | |