| AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > | explicit |
| AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > | explicit |
| buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | protected |
| calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | protected |
| calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | protected |
| calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | protected |
| FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
| getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | protected |
| getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | protected |
| getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const | Ogre::FocusedShadowCameraSetup | virtual |
| getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | |
| mBodyB | Ogre::FocusedShadowCameraSetup | mutableprotected |
| mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | protected |
| mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | mutableprotected |
| mPointListBodyB | Ogre::FocusedShadowCameraSetup | mutableprotected |
| mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | mutableprotected |
| msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | protectedstatic |
| msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | protectedstatic |
| mTempFrustum | Ogre::FocusedShadowCameraSetup | protected |
| mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | protected |
| operator delete(void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete(void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete[](void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete[](void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new[](size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| operator new[](size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | |
| transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | protected |
| ~AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| ~AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > | |
| ~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | virtual |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | virtual |