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OGRE
1.9.0
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#include "OgrePrerequisites.h"#include "OgreIteratorWrappers.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Go to the source code of this file.
Classes | |
| class | Ogre::RenderQueue |
| Class to manage the scene object rendering queue. More... | |
| class | Ogre::RenderQueue::RenderableListener |
| Class to listen in on items being added to the render queue. More... | |
Namespaces | |
| namespace | Ogre |
Macros | |
| #define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Enumerations | |
| enum | Ogre::RenderQueueGroupID { Ogre::RENDER_QUEUE_BACKGROUND = 0 , Ogre::RENDER_QUEUE_SKIES_EARLY = 5 , Ogre::RENDER_QUEUE_1 = 10 , Ogre::RENDER_QUEUE_2 = 20 , Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25 , Ogre::RENDER_QUEUE_3 = 30 , Ogre::RENDER_QUEUE_4 = 40 , Ogre::RENDER_QUEUE_MAIN = 50 , Ogre::RENDER_QUEUE_6 = 60 , Ogre::RENDER_QUEUE_7 = 70 , Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75 , Ogre::RENDER_QUEUE_8 = 80 , Ogre::RENDER_QUEUE_9 = 90 , Ogre::RENDER_QUEUE_SKIES_LATE = 95 , Ogre::RENDER_QUEUE_OVERLAY = 100 , Ogre::RENDER_QUEUE_MAX = 105 } |
| Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
1.13.2