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dune-grid 2.10
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Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More...
#include <dune/grid/identitygrid/identitygridintersectioniterator.hh>
Public Types | |
| typedef Dune::Intersection< const GridImp, Dune::IdentityGridLeafIntersection< GridImp > > | Intersection |
Public Member Functions | |
| IdentityGridLeafIntersectionIterator () | |
| IdentityGridLeafIntersectionIterator (const GridImp *identityGrid, const HostLeafIntersectionIterator &hostIterator) | |
| bool | equals (const IdentityGridLeafIntersectionIterator &other) const |
| equality | |
| void | increment () |
| prefix increment | |
| Intersection | dereference () const |
| dereferencing | |
Iterator over all element neighbors
Mesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
| typedef Dune::Intersection<const GridImp, Dune::IdentityGridLeafIntersection<GridImp> > Dune::IdentityGridLeafIntersectionIterator< GridImp >::Intersection |
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inline |
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inline |
dereferencing
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inline |
equality
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inline |
prefix increment